Rogue Lexicon is a word game where you match tiles to find words. 

This is a pre-alpha build for this game as I plan on developing it further and adding a number of new features and mechanics to it. Eventually, hopefully.

How to play:

Click and drag your mouse on the tiles to find a word in the grid. Any word that can be found in the English dictionary that consists of 3-letters or more is valid. 

Combos:

Color Combos:

Having a word with adjacent tiles with the same color  makes a Color Combo. Which increases the score multiplier by 1.

Rainbow:

If your word has all color tiles in it, you get a rainbow combo with turns all tiles in your word a color combo. The colors are Green, Blue, Yellow, Red.


Straights:

Straight combos are made when you activate a word with 3 consecutive tiles without changing direction (e.g. horizontal, vertical, diagonal). Each combo increases your score multiplier by 1.

Updated 19 hours ago
StatusIn development
PlatformsHTML5, Windows, Linux
Release date May 26, 2024
AuthorSubject_John
GenreEducational
Made withGodot
TagsBrain Training, Casual, Godot, Indie, My First Game Jam, Word game
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

Download

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Click download now to get access to the following files:

Rogue Lexicon.exe 111 MB
Rogue Lexicon.x86_64 94 MB

Development log

Comments

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(+1)

I don't usually play these kinds of games, but I enjoyed this one a lot! I'm definitely interested in seeing future builds of the game!

What do the numbers and colors mean? A tutorial would help probably. 

Also how do you check if its a valid word? And do you make sure there are always valid words on the board?


If you really want to develop this further then I'd suggest focusing more on making it relaxing and cozy. Maybe its just me, but right now trying to find a word on the word and not seeing it is just giving me anxiety :D And there is not enough of a dopamine hit when I do find a word.

That's a really good point. I'll bump that as a priority. 
Pero to put it in the simplest way possible, it's basically scrabble except all the tiles are on the board. You just need to find ANY word that belongs to the English dictionary and it is valid.

I've updated the description of the game to have instructions. I'll integrate them on the build soon.

(1 edit)

"Also how do you check if its a valid word? And do you make sure there are always valid words on the board?"

Not really. The words validate after the player finalizes it in runtime. I made an algorithm to basically make sure that letters are randomly generated from a pool of letters. Each letter generally being proportional to how often they occur in basic words (so that the Zs, Ws, and Vs, only occur once per set so they don't clog the grid). But it is possible to have multiple copies of them in-game if you ignore them on the grid long enough.

But how do you check if a word is valid? Is there a dictionary in the game?

(1 edit) (+1)

Yes. But word lists, technically. But I took the master list off from an open-source dictionary and converted it to a custom resource w/ a string array. Then divided the master list into multiple lists for performance. The game checks the list based on its initials so it doesn't have to check the entire word list. It was a pain to get right.