Cardology v0.3 Update: Performance and Avoiding Technical Debt


An incredibly big update with over 320+ files changed. Not much has changed from the end user perspective, but a lot of changes were made on how data is stored and handled in the engine. 

  • Files are reorganized to more easily be exported to Godot
  • Major Performance upgrade in the Card Editor. The editor no longer reloads the Card Data when it saving.
  • The Demo file is decluttered and removed unnecessary data, making it more lightweight.
  • Refactored many game data files, therefore previous versions of the demo are no longer supported
  • Fixed multiple bugs from existing features
  • Created the base infrastructure for many future features such as VN-style Dialogue System, TTRPG-Style Skill System, Dialogue Translations, Game Template Editor, etc.
Starting this update I will be looking for collaborations and partnerships with other devs.

If you are a Developer interested in trying out Cardology. 

I am currently looking for devs who are willing to partner and collaborate to make your game with Cardology for Revenue Share or Non-Profit (Education) projects. If you are interested, feel free to message me through the following e-mail: unboundsubject@gmail.com

Some details:

Currently, Cardology offers support for multiple types of games. From most supported to least:

  1. Card-Based Resource Management Game (e.g. Stacklands, Cultist Simulator) 
  2. Card-Based RPG (Tabletop RPG Card Games like Arkham Horror)
  3. Quiz Games (Card-Based)
  4. Card-Based Visual Novels
  5. Deckbuilders

Please note that the engine is still under development and is being created by a solo dev. Other things to note:

  • No rushed projects. 
  • The game can be exported to Godot for further development.

Files

Cardology Engine Demo v0.3.x86_64 112 MB
30 days ago
Cardology Engine Demo v0.3.exe 138 MB
30 days ago
demo v0.3.tres 36 MB
30 days ago

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